@startuml
sprite $format_color_fill [48x48/16] {
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0000000000000000AFFFFFFB0000000000AFFFFFFA000000
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0000000000000000008EE800000000000001AFFA10000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
}


!define MATERIAL_FORMAT_COLOR_FILL(_alias) ENTITY(rectangle,black,format_color_fill,_alias,MATERIAL FORMAT_COLOR_FILL)
!define MATERIAL_FORMAT_COLOR_FILL(_alias, _label) ENTITY(rectangle,black,format_color_fill,_label, _alias,MATERIAL FORMAT_COLOR_FILL)
!define MATERIAL_FORMAT_COLOR_FILL(_alias, _label, _shape) ENTITY(_shape,black,format_color_fill,_label, _alias,MATERIAL FORMAT_COLOR_FILL)
!define MATERIAL_FORMAT_COLOR_FILL(_alias, _label, _shape, _color) ENTITY(_shape,_color,format_color_fill,_label, _alias,MATERIAL FORMAT_COLOR_FILL)
skinparam folderBackgroundColor<<MATERIAL FORMAT_COLOR_FILL>> White
@enduml